Full-body motion-based game interaction for older adults

Gerling, Kathrin M. and Livingston, Ian J. and Nacke, Lennart E. and Mandryk, Regan L. (2012) Full-body motion-based game interaction for older adults. In: CHI '12: Proceedings of the 30th international conference on Human factors in computing systems, 5 - 10 May 2012, Austin, TX, USA.

Full content URL: http://dl.acm.org/citation.cfm?doid=2207676.220832...

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Abstract

Older adults in nursing homes often lead sedentary lifestyles, which reduces their life expectancy. Full-body motion-control games provide an opportunity for these adults to remain active and engaged; these games are not designed with age-related impairments in mind, which prevents the games from being leveraged to increase the activity levels of older adults. In this paper, we present two studies aimed at developing game design guidelines for full-body motion controls for older adults experiencing age-related changes and impairments. Our studies also demonstrate how full-body motion-control games can accommodate a variety of user abilities, have a positive effect on mood and, by extension, the emotional well-being of older adults. Based on our studies, we present seven guidelines for the design of full-body interaction in games. The guidelines are designed to foster safe physical activity among older adults, thereby increasing their quality of life. Copyright 2012 ACM.

Additional Information:Conference code 89842
Keywords:Activity levels, Age-related, Age-related changes, Entertainment, Full body, Full-body interaction, Full-body motion control, Game design, Games, Life expectancies, Nursing homes, Older adults, Physical activity, Quality of life, Design, Psychology computing, Human engineering, Kinect, Accessibility, Human-computer interaction, Video games, bmjtype
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13643
Deposited On:02 Apr 2014 13:30

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