Game design for older adults: effects of age-related changes on structural elements of digital games

Gerling, Kathrin Maria and Schulte, Frank Paul and Smeddinck, Jan and Masuch, Maic (2012) Game design for older adults: effects of age-related changes on structural elements of digital games. In: 11th International Conference on Entertainment Computing, ICEC 2012, 26-29 September 2012, Bremen; Germany.

Full content URL: http://link.springer.com/chapter/10.1007/978-3-642...

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Item Type:Conference or Workshop contribution (Presentation)
Item Status:Live Archive

Abstract

Recent studies report various positive effects on elderly persons playing digital games. Yet, games are rarely designed with an elderly user group in mind. In this paper, this issue is addressed by providing an overview of common age-related changes followed by a summary of game design considerations for senior audiences. The impact of age on game design is discussed based on an analysis of the most important structural elements of games. The analysis shows that age-related changes in users' cognitive and physical abilities affect the use of games on multiple levels, making the complexity of games and interrelations between different game mechanics a crucial factor when designing for older adults. © 2012 Springer-Verlag Berlin Heidelberg.

Additional Information:Conference code 96294 Lecture Notes in Computer Science
Keywords:accessibility, Age-related changes, Design recommendations, Elderly persons, Game design, Multiple levels, Older adults, Structural elements, Artificial intelligence, Computer games
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13642
Deposited On:04 Apr 2014 09:00

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