Is movement better? Comparing sedentary and motion-based game controls for older adults

Gerling, Kathrin M. and Dergousoff, Kristen K. and Mandryk, Regan L. (2013) Is movement better? Comparing sedentary and motion-based game controls for older adults. In: 39th Graphics Interface Conference, GI 2013, 29 - 31 May 2013, Regina, Saskatchewan; Canada.

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Is movement better? Comparing sedentary and motion-based game controls for older adults
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Item Type:Conference or Workshop contribution (Presentation)
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Abstract

Providing cognitive and physical stimulation for older adults is critical for their well-being. Video games offer the opportunity of engaging seniors, and research has shown a variety of positive effects of motion-based video games for older adults. However, little is known about the suitability of motion-based game controls for older adults and how their use is affected by age-related changes. In this paper, we present a study evaluating sedentary and motion-based game controls with a focus on differences between younger and older adults. Our results show that older adults can apply motion-based game controls efficiently, and that they enjoy motion-based interaction. We present design implications based on our study, and demonstrate how our findings can be applied both to motion-based game design and to general interaction design for older adults. Copyright held by authors.

Additional Information:Conference code 99519
Keywords:Age-related changes, Design implications, Entertainment, Game design, Games, Interaction design, Older adults, Physical stimulations, Design, Well stimulation, Human computer interaction
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13640
Deposited On:02 Apr 2014 15:05

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