Wheelchair-based game design for older adults

Gerling, Kathrin M. and Mandryk, Regan L. and Kalyn, Michael R. (2013) Wheelchair-based game design for older adults. In: The 15th ACM SIGACCESS International Conference on Computers and Accessibility (ASSETS 2013), 21-23 October 2013, Bellevue, WA, USA.

Full content URL: http://dl.acm.org/citation.cfm?doid=2513383.251343...

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Wheelchair-based game design for older adults
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Item Type:Conference or Workshop contribution (Paper)
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Abstract

Few leisure activities are accessible to institutionalized older adults using wheelchairs; in consequence, they experience lower levels of perceived health than able-bodied peers. Video games have been shown to be an engaging leisure activity for older adults. In our work, we address the design of wheelchair-accessible motion-based games. We present KINECTWheels, a toolkit designed to integrate wheelchair movements into motion-based games, and Cupcake Heaven, a wheelchair-based video game designed for older adults using wheelchairs. Results of two studies show that KINECTWheels can be applied to make motion-based games wheelchair-accessible, and that wheelchair-based games engage older adults. Through the application of the wheelchair as an enabling technology in play, our work has the potential of encouraging older adults to develop a positive relationship with their wheelchair. Copyright 2013 ACM.

Keywords:Accessibility, Enabling technologies, Entertainment, Game design, Games, Leisure activities, Older adults, Interactive computer graphics, Wheels, Wheelchairs, Human-computer interaction, bmjtype
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13638
Deposited On:04 Apr 2014 08:17

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