Designing games to discourage sedentary behaviour

Mandryk, Regan and Gerling, Kathrin and Stanley, Kevin (2014) Designing games to discourage sedentary behaviour. In: Playful user interfaces: interfaces that invite social and physical interaction. Gaming Media and Social Effects . Springer. ISBN 9789814560955

Full content URL: http://link.springer.com/book/10.1007/978-981-4560...

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Abstract

Regular physical activity has many physical, cognitive and emotional benefits. Health researchers have shown that there are also risks to too much sedentary behaviour, regardless of a person’s level of physical activity, and there are now anti-sedentary guidelines alongside the guidelines for physical activity. Exergames (games that require physical exertion) have been successful at encouraging physical activity through fun and engaging gameplay; however, an individual can be both physically active (e.g. by going for a jog in the morning) and sedentary (e.g. by sitting at a computer for the rest of the day). In this chapter, we analyse existing exertion games through the lens of the anti-sedentary guidelines to determine which types of games also meet the requirements for anti-sedentary game design. We review our own game designs in this space and conclude with an identification of design opportunities and research challenges for the new area of anti-sedentary game design.

Keywords:video games, physical activity
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:13379
Deposited On:30 May 2014 15:03

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