Attack on the clones: managing player perceptions of visual variety and believability in video game crowds

Oxspring, Sean and Kirman, Ben and Szymanezyk, Oliver (2013) Attack on the clones: managing player perceptions of visual variety and believability in video game crowds. Lecture Notes in Computer Science 8253, 8253 . pp. 356-367. ISSN 0302-9743

Full content URL: http://link.springer.com/chapter/10.1007/978-3-319...

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Abstract

Crowds of non-player characters are increasingly common in contemporary video games. It is often the case that individual models are re-used, lowering visual variety in the crowd and potentially affecting realism and believability. This paper explores a number of approaches to increase visual diversity in large game crowds, and discusses a procedural solution for generating diverse non-player character models. This is evaluated using mixed methods, including a “clone spotting” activity and measurement of impact on computational overheads, in order to present a multi-faceted and adjustable solution to increase believability and variety in video game crowds.

Additional Information:Advances in Computer Entertainment: Lecture Notes in Computer Science Volume 8253, 201 10th International Conference, ACE 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings
Keywords:crowds, video games, visual diversity, multi-agent systems
Subjects:G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:12587
Deposited On:21 Nov 2013 13:14

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