Life on the edge: supporting collaboration in location-based experiences

Benford, Steve and Rowland, Duncan and Flintham, Martin and Drozd, Adam and Hull, Richard and Reid, Josephine and Morrison, Jo and Facer, Keri (2005) Life on the edge: supporting collaboration in location-based experiences. In: Proceedings of Conference on Human Factors in Computing Systems, Portland, OR, USA April 2-7 2005. SIGCHI . The Association for Computing Machinery, New York, USA, pp. 721-730. ISBN 1581139985

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Full text URL: http://doi.acm.org/10.1145/1054972.1055072

Abstract

We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general

Item Type:Book Section
Additional Information:We study a collaborative location-based game in which groups of 'lions' hunt together on a virtual savannah that is overlaid on an open playing field. The game implements a straight-forward approach to location-based triggering in which players must be in the same spatial locale in order to share information and act together. Comparison of video recordings of physical play with system recordings of game events reveals subtle and complex interactions between highly dynamic player behavior and the underlying technology. While players exhibit a fluid approach to group formation, the system embodies a more rigid view, leading to difficulties with sharing context and coordinating actions, most notably when groups of players span virtual locale boundaries or initiate actions while on the move. We propose techniques for extending locales to support more flexible grouping and also discuss the broader implications of our findings for location-based applications in general
Keywords:Computer games
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
G Mathematical and Computer Sciences > G440 Human-computer Interaction
Divisions:College of Science > School of Computer Science
ID Code:1213
Deposited By: Bev Jones
Deposited On:21 Sep 2007
Last Modified:18 Jul 2011 16:17

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