Interweaving mobile games with everyday life

Bell, Marek and Chalmers, Matthew and Barkhuus, Louise and Hall, Malcolm and Sherwood, Scott and Tennent, Paul and Brown, Barry and Rowland, Duncan and Benford, Steve and Capra, Mauricio and Hampshire, Alastair (2006) Interweaving mobile games with everyday life. In: Proceedings of Conference on Human Factors in Computing Systems, Montreal, Canada April 22-27 2006. SIGCHI, 1 . The Association for Computing Machinery, New York, USA, pp. 417-426. ISBN 1595931783

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Full text URL: http://doi.acm.org/10.1145/1124772.1124835

Abstract

We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies

Item Type:Book Section
Additional Information:We introduce a location--based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies-the coverage and security characteristics of WiFi-are exposed as a core element of gameplay. Feeding Yoshi is also a long--term, wide--area game, being played over a week between three different cities during an initial user study. The study, drawing on participant diaries and interviews, supported by observation and analysis of system logs, reveals players' reactions to the game. We see the different ways in which they embedded play into the patterns of their daily lives, augmenting existing practices and creating new ones, and observe the impact of varying location on both the ease and feel of play. We identify potential design extensions to Feeding Yoshi and conclude that seamful design provides a route to creating engaging experiences that are well adapted to their underlying technologies
Keywords:Games computing
Subjects:G Mathematical and Computer Sciences > G400 Computer Science
Divisions:College of Science > School of Computer Science
ID Code:1212
Deposited By: Bev Jones
Deposited On:21 Sep 2007
Last Modified:18 Jul 2011 16:17

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